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continued Four Journeys The Four Journeys This is where the concepts we’ve been discussing start to come together into either a paradox or opportunity, depending on your point of view. Brand is by definition company-centric or offer-centric. Yes, there’s a customer in there somewhere, but fundamentally, it’s your promise to the market. Back in the old days, whenever they were, that was enough. Today, customers want that promise, but they also want to be able to assemble their own experiences within the context of that promise. To cite just one example, in the case of financial services, the customer might think of that as creating “the bank of me.” It’s an appealing notion, but the truth is, most firms struggle to make these circles come together.
Instead, they usually wind up with something that looks more like this:
Operationalizing the brand, the branded customer experience, and all the other high-tone visions we’ve just laid out requires leadership, management, and followership. Turning visions and brand promises into operating principles, hedgehogs, go-to-market strategies, and operating strategies are a good next step. Operating Principles: These are the culture building or culture derived rules that govern the four journeys: how the organization will be; how leaders will interact with employees, how colleagues will interact with each other, and how your people will interact with customers. There can be any number of these principles, but somewhere between ten and twenty-five is probably about right. For example, consider this list developed by one of my clients, Wells Fargo Bank (LA Metro Division):
Hedgehog. This comes from James Collins and his work on Good to Great companies. It is the intersection of three circles:
Go-to-market strategy. A single, integrated strategy for delivering the desired customer experience through people, processes, products, and premises. The factors that need to be aligned are as follows:
Operating Strategies. These are the key plays the organization runs in order to deliver its vision. The organization needs many strategies, for example”
Customer Experience Ladder. This is a customer assembled experience: the people, processes, products, and premises the customer chooses. The trick is to be able to price and deliver how the customer wants to interact in order to make an acceptable return. The problem with thinking strategies, tactics, and processes is that attention is too quickly drawn inward to operational and efficiency considerations. Customers don’t necessarily want to follow our rules; they want to make up their own. The customer experience ladder is optimally a shared journey. It specifically references two concepts:
All of this sounds like a lot of moving parts and a lot of work. It is. If you’re a start-up or intraprenuerial venture, most of this is irrelevant. You need a vision, a ton of creativity, and a lot of do, do, do. The rest will follow in turn. As you begin to transition to an adolescent organization, or if you’re already an established enterprise, you’re going to need to think about all of these elements. You’re going to need to make choices which give rise to our final point. Quality, dynamic organizations make quality decisions. Decision Quality. There is a difference between good outcomes and good decisions. You could drink like a fish and then drive home at 2:30 in the morning and get there alive. That would be a good outcome but a lousy decision. Disciplined, dynamic organizations make good decisions. Usually the outcomes are good as well, but if they’re not, two things are true: 1) there is no second guessing the decision because it was well made; and 2) it’s possible to now make better decisions because the process promotes learning. The factors that support decision quality are as follows:
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